using VRage.Utils;

namespace VRage.Game
{
	public static class MyMaterialType
	{
		public static MyStringHash ROCK = MyStringHash.GetOrCompute("Rock");

		public static MyStringHash METAL = MyStringHash.GetOrCompute("Metal");

		public static MyStringHash AMMO = MyStringHash.GetOrCompute("Ammo");

		public static MyStringHash CHARACTER = MyStringHash.GetOrCompute("Character");

		public static MyStringHash WOOD = MyStringHash.GetOrCompute("Wood");

		public static MyStringHash THRUSTER_LARGE = MyStringHash.GetOrCompute("Thruster_large");

		public static MyStringHash THRUSTER_SMALL = MyStringHash.GetOrCompute("Thruster_small");

		public static MyStringHash MISSILE = MyStringHash.GetOrCompute("Missile");
	}
}
